Gameplay Systems

This is the overview of most of the gameplay systems that I have been working on and implemented during the past two years. Majority of those can be reused in different engines since their logic is separated and written in C#. This gives me a lot of freedom in extending these systems in engine like Unity. As you can see, I primarily utilize all the systems in our project Stalker Survival.

Biggest benefit of this approach was the ability to offload complex computations from the game server thread and delegate this logic to a separate process that can be scaled independently.

Read more details of each system in a separate sub page.