Anomaly System
System Anomaly System is designed to create and manage clustered anomaly fields within the game world. These anomalies present unique challenges and opportunities for players, affecting gameplay dynamics and exploration.
Main Features
• Dynamic anomaly field generation based on map data.
• Unique effects and challenges associated with each anomaly type.
• Integration with environmental systems such as radiation and weather.
• Player interaction and impact on anomaly behavior.
Technical Details
The Anomaly System is implemented as a .NET 8 web console application that utilizes the Map Reader service to identify suitable locations for anomaly placement. The system generates anomaly fields with specific properties and effects, which are communicated to the game server for real-time interaction.
This API endpoint retrieves information about anomaly fields at the specified world coordinates. It returns details about the anomaly type, effects, and any player interactions that may influence its behavior.
Use Case
Players exploring the game world may encounter various anomaly fields. As they enter these areas, their positions are sent to the Anomaly System, which queries the Map Reader for anomaly data. Players must navigate the challenges presented by these anomalies, which may include environmental hazards or unique rewards.