Portfolio

Gameplay Programmer specializing in large-scale, modular survival sandbox systems. Architected and implemented interconnected systems for AI-driven mutants, dynamic world hazards (radiation, anomalies, psy fields), faction based logic, territory control system, artifact hunting mechanics, quest progression, and player economy. Built extensible client/server feature layers, data-driven configuration pipelines, and custom tooling to accelerate content delivery while maintaining performance and balance in a persistent multiplayer environment.

Worked on multiple UI and gameplay systems for Ylands and DayZ. Experienced in designing UI systems logic and integration with gameplay systems.
Class:

- Unity Developer with over 6 years of experience in the gaming industry

Primary Skills:

- Unity and C# programming
- DayZ Scripting
- Gameplay Systems
- Tooling

Secondary Skills:

- Blender 3D low poly
- UI systems
- Docker Swarm
- Blazor Web Development

Active Quests:

- ECS and Jobs in Unity
- Level Design

Work experience:

- Stalker Survival (DayZ Mod Project) - Lead Programmer (2023-Present)
- Unreal UI Developer - Freelance (2024-2025)
- Ylands (Bohemia Interactive) - Unity Developer (2021-2024)
- Penozrouti 2 (Pixelfield) - Lead Unity Developer (2018)
- Various other contract projects and web development related projects

You can contact me via email: contact@foxapo.com